File: /var/www/html/formacion.bdp.com.py-bk/lib/tests/behat/app_behat_runtime.js
(function() {
// Set up the M object - only pending_js is implemented.
window.M = window.M ? window.M : {};
var M = window.M;
M.util = M.util ? M.util : {};
M.util.pending_js = M.util.pending_js ? M.util.pending_js : []; // eslint-disable-line camelcase
/**
* Logs information from this Behat runtime JavaScript, including the time and the 'BEHAT'
* keyword so we can easily filter for it if needed.
*
* @param {string} text Information to log
*/
var log = function(text) {
var now = new Date();
var nowFormatted = String(now.getHours()).padStart(2, '0') + ':' +
String(now.getMinutes()).padStart(2, '0') + ':' +
String(now.getSeconds()).padStart(2, '0') + '.' +
String(now.getMilliseconds()).padStart(2, '0');
console.log('BEHAT: ' + nowFormatted + ' ' + text); // eslint-disable-line no-console
};
/**
* Run after several setTimeouts to ensure queued events are finished.
*
* @param {function} target function to run
* @param {number} count Number of times to do setTimeout (leave blank for 10)
*/
var runAfterEverything = function(target, count) {
if (count === undefined) {
count = 10;
}
setTimeout(function() {
count--;
if (count == 0) {
target();
} else {
runAfterEverything(target, count);
}
}, 0);
};
/**
* Adds a pending key to the array.
*
* @param {string} key Key to add
*/
var addPending = function(key) {
// Add a special DELAY entry whenever another entry is added.
if (window.M.util.pending_js.length == 0) {
window.M.util.pending_js.push('DELAY');
}
window.M.util.pending_js.push(key);
log('PENDING+: ' + window.M.util.pending_js);
};
/**
* Removes a pending key from the array. If this would clear the array, the actual clear only
* takes effect after the queued events are finished.
*
* @param {string} key Key to remove
*/
var removePending = function(key) {
// Remove the key immediately.
window.M.util.pending_js = window.M.util.pending_js.filter(function(x) { // eslint-disable-line camelcase
return x !== key;
});
log('PENDING-: ' + window.M.util.pending_js);
// If the only thing left is DELAY, then remove that as well, later...
if (window.M.util.pending_js.length === 1) {
runAfterEverything(function() {
// Check there isn't a spinner...
checkUIBlocked();
// Only remove it if the pending array is STILL empty after all that.
if (window.M.util.pending_js.length === 1) {
window.M.util.pending_js = []; // eslint-disable-line camelcase
log('PENDING-: ' + window.M.util.pending_js);
}
});
}
};
/**
* Adds a pending key to the array, but removes it after some setTimeouts finish.
*/
var addPendingDelay = function() {
addPending('...');
removePending('...');
};
// Override XMLHttpRequest to mark things pending while there is a request waiting.
var realOpen = XMLHttpRequest.prototype.open;
var requestIndex = 0;
XMLHttpRequest.prototype.open = function() {
var index = requestIndex++;
var key = 'httprequest-' + index;
// Add to the list of pending requests.
addPending(key);
// Detect when it finishes and remove it from the list.
this.addEventListener('loadend', function() {
removePending(key);
});
return realOpen.apply(this, arguments);
};
var waitingBlocked = false;
/**
* Checks if a loading spinner is present and visible; if so, adds it to the pending array
* (and if not, removes it).
*/
var checkUIBlocked = function() {
var blocked = document.querySelector('span.core-loading-spinner, ion-loading, .click-block-active');
if (blocked && blocked.offsetParent) {
if (!waitingBlocked) {
addPending('blocked');
waitingBlocked = true;
}
} else {
if (waitingBlocked) {
removePending('blocked');
waitingBlocked = false;
}
}
};
// It would be really beautiful if you could detect CSS transitions and animations, that would
// cover almost everything, but sadly there is no way to do this because the transitionstart
// and animationcancel events are not implemented in Chrome, so we cannot detect either of
// these reliably. Instead, we have to look for any DOM changes and do horrible polling. Most
// of the animations are set to 500ms so we allow it to continue from 500ms after any DOM
// change.
var recentMutation = false;
var lastMutation;
/**
* Called from the mutation callback to remove the pending tag after 500ms if nothing else
* gets mutated.
*
* This will be called after 500ms, then every 100ms until there have been no mutation events
* for 500ms.
*/
var pollRecentMutation = function() {
if (Date.now() - lastMutation > 500) {
recentMutation = false;
removePending('dom-mutation');
} else {
setTimeout(pollRecentMutation, 100);
}
};
/**
* Mutation callback, called whenever the DOM is mutated.
*/
var mutationCallback = function() {
lastMutation = Date.now();
if (!recentMutation) {
recentMutation = true;
addPending('dom-mutation');
setTimeout(pollRecentMutation, 500);
}
// Also update the spinner presence if needed.
checkUIBlocked();
};
// Set listener using the mutation callback.
var observer = new MutationObserver(mutationCallback);
observer.observe(document, {attributes: true, childList: true, subtree: true});
/**
* Generic shared function to find possible xpath matches within the document, that are visible,
* and then process them using a callback function.
*
* @param {string} xpath Xpath to use
* @param {function} process Callback function that handles each matched node
*/
var findPossibleMatches = function(xpath, process) {
var select = 'ion-alert, ion-popover, ion-action-sheet, core-ion-tab.show-tab ion-page.show-page, ion-page.show-page, html';
var parent = document.querySelector(select);
var matches = document.evaluate(xpath, parent || document);
while (true) {
var match = matches.iterateNext();
if (!match) {
break;
}
// Skip invisible text nodes.
if (!match.offsetParent) {
continue;
}
process(match);
}
};
/**
* Function to find an element based on its text or Aria label.
*
* @param {string} text Text (full or partial)
* @param {string} [near] Optional 'near' text - if specified, must have a single match on page
* @return {HTMLElement} Found element
* @throws {string} Error message beginning 'ERROR:' if something went wrong
*/
var findElementBasedOnText = function(text, near) {
// Find all the elements that contain this text (and don't have a child element that
// contains it - i.e. the most specific elements).
var escapedText = text.replace('"', '""');
var exactMatches = [];
var anyMatches = [];
findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText +
'") and not(child::*[contains(normalize-space(.), "' + escapedText + '")])]',
function(match) {
// Get the text. Note that innerText returns capitalised values for Android buttons
// for some reason, so we'll have to do a case-insensitive match.
var matchText = match.innerText.trim().toLowerCase();
// Let's just check - is this actually a label for something else? If so we will click
// that other thing instead.
var labelId = document.evaluate('string(ancestor-or-self::ion-label[@id][1]/@id)', match).stringValue;
if (labelId) {
var target = document.querySelector('*[aria-labelledby=' + labelId + ']');
if (target) {
match = target;
}
}
// Add to array depending on if it's an exact or partial match.
if (matchText === text.toLowerCase()) {
exactMatches.push(match);
} else {
anyMatches.push(match);
}
});
// Find all the Aria labels that contain this text.
var exactLabelMatches = [];
var anyLabelMatches = [];
findPossibleMatches('//*[@aria-label and contains(@aria-label, "' + escapedText + '")]' +
'| //a[@title and contains(@title, "' + escapedText + '")]' +
'| //img[@alt and contains(@alt, "' + escapedText + '")]', function(match) {
// Add to array depending on if it's an exact or partial match.
var attributeData = match.getAttribute('aria-label') ||
match.getAttribute('title') ||
match.getAttribute('alt');
if (attributeData.trim() === text) {
exactLabelMatches.push(match);
} else {
anyLabelMatches.push(match);
}
});
// If the 'near' text is set, use it to filter results.
var nearAncestors = [];
if (near !== undefined) {
escapedText = near.replace('"', '""');
var exactNearMatches = [];
var anyNearMatches = [];
findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText +
'") and not(child::*[contains(normalize-space(.), "' + escapedText +
'")])]', function(match) {
// Get the text.
var matchText = match.innerText.trim();
// Add to array depending on if it's an exact or partial match.
if (matchText === text) {
exactNearMatches.push(match);
} else {
anyNearMatches.push(match);
}
});
var nearFound = null;
// If there is an exact text match, use that (regardless of other matches).
if (exactNearMatches.length > 1) {
throw new Error('Too many exact matches for near text');
} else if (exactNearMatches.length) {
nearFound = exactNearMatches[0];
}
if (nearFound === null) {
// If there is one partial text match, use that.
if (anyNearMatches.length > 1) {
throw new Error('Too many partial matches for near text');
} else if (anyNearMatches.length) {
nearFound = anyNearMatches[0];
}
}
if (!nearFound) {
throw new Error('No matches for near text');
}
while (nearFound) {
nearAncestors.push(nearFound);
nearFound = nearFound.parentNode;
}
/**
* Checks the number of steps up the tree from a specified node before getting to an
* ancestor of the 'near' item
*
* @param {HTMLElement} node HTML node
* @returns {number} Number of steps up, or Number.MAX_SAFE_INTEGER if it never matched
*/
var calculateNearDepth = function(node) {
var depth = 0;
while (node) {
var ancestorDepth = nearAncestors.indexOf(node);
if (ancestorDepth !== -1) {
return depth + ancestorDepth;
}
node = node.parentNode;
depth++;
}
return Number.MAX_SAFE_INTEGER;
};
/**
* Reduces an array to include only the nearest in each category.
*
* @param {Array} arr Array to
* @return {Array} Array including only the items with minimum 'near' depth
*/
var filterNonNearest = function(arr) {
var nearDepth = arr.map(function(node) {
return calculateNearDepth(node);
});
var minDepth = Math.min.apply(null, nearDepth);
return arr.filter(function(element, index) {
return nearDepth[index] == minDepth;
});
};
// Filter all the category arrays.
exactMatches = filterNonNearest(exactMatches);
exactLabelMatches = filterNonNearest(exactLabelMatches);
anyMatches = filterNonNearest(anyMatches);
anyLabelMatches = filterNonNearest(anyLabelMatches);
}
// Select the resulting match. Note this 'do' loop is not really a loop, it is just so we
// can easily break out of it as soon as we find a match.
var found = null;
do {
// If there is an exact text match, use that (regardless of other matches).
if (exactMatches.length > 1) {
throw new Error('Too many exact matches for text');
} else if (exactMatches.length) {
found = exactMatches[0];
break;
}
// If there is an exact label match, use that.
if (exactLabelMatches.length > 1) {
throw new Error('Too many exact label matches for text');
} else if (exactLabelMatches.length) {
found = exactLabelMatches[0];
break;
}
// If there is one partial text match, use that.
if (anyMatches.length > 1) {
throw new Error('Too many partial matches for text');
} else if (anyMatches.length) {
found = anyMatches[0];
break;
}
// Finally if there is one partial label match, use that.
if (anyLabelMatches.length > 1) {
throw new Error('Too many partial label matches for text');
} else if (anyLabelMatches.length) {
found = anyLabelMatches[0];
break;
}
} while (false);
if (!found) {
throw new Error('No matches for text');
}
return found;
};
/**
* Function to find and click an app standard button.
*
* @param {string} button Type of button to press
* @return {string} OK if successful, or ERROR: followed by message
*/
var behatPressStandard = function(button) {
log('Action - Click standard button: ' + button);
var selector;
switch (button) {
case 'back' :
selector = 'ion-navbar > button.back-button-md';
break;
case 'main menu' :
// Change in app version 3.8.
selector = 'page-core-mainmenu .tab-button > ion-icon[aria-label=more], ' +
'page-core-mainmenu .tab-button > ion-icon[aria-label=menu]';
break;
case 'page menu' :
// This lang string was changed in app version 3.6.
selector = 'core-context-menu > button[aria-label=Info], ' +
'core-context-menu > button[aria-label=Information], ' +
'core-context-menu > button[aria-label="Display options"]';
break;
default:
return 'ERROR: Unsupported standard button type';
}
var buttons = Array.from(document.querySelectorAll(selector));
var foundButton = null;
var tooMany = false;
buttons.forEach(function(button) {
if (button.offsetParent) {
if (foundButton === null) {
foundButton = button;
} else {
tooMany = true;
}
}
});
if (!foundButton) {
return 'ERROR: Could not find button';
}
if (tooMany) {
return 'ERROR: Found too many buttons';
}
foundButton.click();
// Mark busy until the button click finishes processing.
addPendingDelay();
return 'OK';
};
/**
* When there is a popup, clicks on the backdrop.
*
* @return {string} OK if successful, or ERROR: followed by message
*/
var behatClosePopup = function() {
log('Action - Close popup');
var backdrops = Array.from(document.querySelectorAll('ion-backdrop'));
var found = null;
var tooMany = false;
backdrops.forEach(function(backdrop) {
if (backdrop.offsetParent) {
if (found === null) {
found = backdrop;
} else {
tooMany = true;
}
}
});
if (!found) {
return 'ERROR: Could not find backdrop';
}
if (tooMany) {
return 'ERROR: Found too many backdrops';
}
found.click();
// Mark busy until the click finishes processing.
addPendingDelay();
return 'OK';
};
/**
* Get main navigation controller.
*
* @return {Object} main navigation controller.
*/
var getNavCtrl = function() {
var mainNav = window.appProvider.appCtrl.getRootNavs()[0].getActiveChildNav();
if (mainNav && mainNav.tabsIds.length && mainNav.firstSelectedTab) {
var tabPos = mainNav.tabsIds.indexOf(mainNav.firstSelectedTab);
if (tabPos !== -1 && mainNav._tabs && mainNav._tabs.length > tabPos) {
return mainNav._tabs[tabPos];
}
}
// Fallback to return main nav - this will work but will overlay current tab.
return window.appProvider.appCtrl.getRootNavs()[0];
};
/**
* Function to press arbitrary item based on its text or Aria label.
*
* @param {string} text Text (full or partial)
* @param {string} near Optional 'near' text - if specified, must have a single match on page
* @return {string} OK if successful, or ERROR: followed by message
*/
var behatPress = function(text, near) {
log('Action - Press ' + text + (near === undefined ? '' : ' - near ' + near));
var found;
try {
found = findElementBasedOnText(text, near);
} catch (error) {
return 'ERROR: ' + error.message;
}
var mainContent = getNavCtrl().getActive().contentRef().nativeElement;
var rect = found.getBoundingClientRect();
// Scroll the item into view.
mainContent.scrollTo(rect.x, rect.y);
// Simulate a mouse click on the button.
var eventOptions = {clientX: rect.left + rect.width / 2, clientY: rect.top + rect.height / 2,
bubbles: true, view: window, cancelable: true};
setTimeout(function() {
found.dispatchEvent(new MouseEvent('mousedown', eventOptions));
}, 0);
setTimeout(function() {
found.dispatchEvent(new MouseEvent('mouseup', eventOptions));
}, 0);
setTimeout(function() {
found.dispatchEvent(new MouseEvent('click', eventOptions));
}, 0);
// Mark busy until the button click finishes processing.
addPendingDelay();
return 'OK';
};
/**
* Gets the currently displayed page header.
*
* @return {string} OK: followed by header text if successful, or ERROR: followed by message.
*/
var behatGetHeader = function() {
log('Action - Get header');
var result = null;
var resultCount = 0;
var titles = Array.from(document.querySelectorAll('ion-header ion-title'));
titles.forEach(function(title) {
if (title.offsetParent) {
result = title.innerText.trim();
resultCount++;
}
});
if (resultCount > 1) {
return 'ERROR: Too many possible titles';
} else if (!resultCount) {
return 'ERROR: No title found';
} else {
return 'OK:' + result;
}
};
/**
* Sets the text of a field to the specified value.
*
* This currently matches fields only based on the placeholder attribute.
*
* @param {string} field Field name
* @param {string} value New value
* @return {string} OK or ERROR: followed by message
*/
var behatSetField = function(field, value) {
log('Action - Set field ' + field + ' to: ' + value);
// Find input(s) with given placeholder.
var escapedText = field.replace('"', '""');
var exactMatches = [];
var anyMatches = [];
findPossibleMatches(
'//input[contains(@placeholder, "' + escapedText + '")] |' +
'//textarea[contains(@placeholder, "' + escapedText + '")] |' +
'//core-rich-text-editor/descendant::div[contains(@data-placeholder-text, "' +
escapedText + '")]', function(match) {
// Add to array depending on if it's an exact or partial match.
var placeholder;
if (match.nodeName === 'DIV') {
placeholder = match.getAttribute('data-placeholder-text');
} else {
placeholder = match.getAttribute('placeholder');
}
if (placeholder.trim() === field) {
exactMatches.push(match);
} else {
anyMatches.push(match);
}
});
// Select the resulting match.
var found = null;
do {
// If there is an exact text match, use that (regardless of other matches).
if (exactMatches.length > 1) {
return 'ERROR: Too many exact placeholder matches for text';
} else if (exactMatches.length) {
found = exactMatches[0];
break;
}
// If there is one partial text match, use that.
if (anyMatches.length > 1) {
return 'ERROR: Too many partial placeholder matches for text';
} else if (anyMatches.length) {
found = anyMatches[0];
break;
}
} while (false);
if (!found) {
return 'ERROR: No matches for text';
}
// Functions to get/set value depending on field type.
var setValue;
var getValue;
switch (found.nodeName) {
case 'INPUT':
case 'TEXTAREA':
setValue = function(text) {
found.value = text;
};
getValue = function() {
return found.value;
};
break;
case 'DIV':
setValue = function(text) {
found.innerHTML = text;
};
getValue = function() {
return found.innerHTML;
};
break;
}
// Pretend we have cut and pasted the new text.
var event;
if (getValue() !== '') {
event = new InputEvent('input', {bubbles: true, view: window, cancelable: true,
inputType: 'devareByCut'});
setTimeout(function() {
setValue('');
found.dispatchEvent(event);
}, 0);
}
if (value !== '') {
event = new InputEvent('input', {bubbles: true, view: window, cancelable: true,
inputType: 'insertFromPaste', data: value});
setTimeout(function() {
setValue(value);
found.dispatchEvent(event);
}, 0);
}
return 'OK';
};
// Make some functions publicly available for Behat to call.
window.behat = {
pressStandard : behatPressStandard,
closePopup : behatClosePopup,
press : behatPress,
setField : behatSetField,
getHeader : behatGetHeader,
};
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